Graveyard Keeper 2 Health Potions — How to Brew & Healing Potion Recipes
Health Potions — How to Brew & Healing Potion Recipes
Quick answer: Health potions can be brewed at the alchemy Laboratory — running out of the starting supply is not a dead end. Recipes: Healing Potion = 1 Stone, Healing Potion II = 2 Stone, Healing Potion III = 1 Stone + 1 Melted Fat (2/4/5 red runes).
Sourcing note: the recipes and rune values below are demo-verified. The retail build has a larger set of mixable results, and no post-launch source has republished the full recipe table — so treat this as the confirmed core rather than the complete retail list.
The three Healing Potion recipes
| Potion | Ingredients | Red runes needed |
|---|---|---|
| Healing Potion | 1 Stone | 2 |
| Healing Potion II | 2 Stone | 4 |
| Healing Potion III | 1 Stone + 1 Melted Fat | 5 |
The rune math: Sand/Clay carry 1 red rune, Stone carries 2, Melted Fat carries 3. Players also report 2 Sand works as a tier-I alternative (same 2 runes) — the data table only lists the Stone route, so treat the Sand route as community-confirmed.
How alchemy works
- Three-colour rune system (red/green/blue): mix 1–3 ingredients, runes are summed, max 5 per colour per mix.
- An ingredient must be studied at the Study Table before the Laboratory accepts it.
- The demo's Laboratory I had only 2 slots → 20 of the game's 29 results were mixable; 6 three-ingredient results were impossible and 9 were gated. TBD: whether the retail Laboratory tiers change this.
- Mixing drops the result on the floor and pays tech points equal to the runes. Undiscovered results show "?" but can still be made.
- Flasks: Alchemy Flasks I gives 5, II gives 10 (stored on the Flask shelf).
Other mixable potions (demo-verified)
Damage Potion I (1 Flax), Berserker Potion (1 Cheese), Weak growth elixir (1 Beeswax), Preservative (1 Berry + 1 Flour), Explosive Dust (1 Stone + 1 Zombie goo), Organ Improver (red/white variants), Zombie Motivator Potion (1 Blood + 1 Clay).
Common problems
- Paper waste: paper is the scarce input — in the demo, studying the wrong items could permanently block alchemy options. Plan your list before you study (see the Study Table page).
- Alchemy powders were only sold by a town stall, and town stalls could not be built in the demo. TBD: whether retail stalls exist.
- Insanity is not a potion problem — it's solved by food (Berry Pie −3), beer and sleep. There is no "Insanity potion" in the data. See the insanity guide and energy guide.
Related
Study Table — plan your research · Clay — an alchemy ingredient · Insanity — causes & cures · Energy
Sources: post-launch guides (allthings.how), demo build data (graveyardkeeper2.io) and Steam discussion threads. Recipe and rune values are demo-verified; the retail expansion of the recipe set is left as TBD.